Game Development - C++

Example 1 - Text based Monster Hunting Game

Downloads:

Download the .exe (22 KB):
MonsterHunter exe.zip

Download just the code (9 KB):
MonsterHunter code.zip

Features/Overview

- Move up/down/left/right and kill any monsters you come into contact with.
- Demonstrates my understanding of Class usage and encapsulation in C++.
- Uses vector objects.

References

Example 2 - 2D Side Scrolling Platform. 4 levels


Downloads:

Download the .exe (28 MB):
MonkeyZombieKiller.zip

Download the main.cpp (1 KB):
maincpp.zip

Download all the code (39 KB):
allcode.zip

Features/Overview

- A Monkey has escaped from his cage and has to battle his way through 4 zombie infested levels.
- Use arrow keys to move/jump, and space to fire.
- Built using visual studio 6 with Allegro game engine.
- 2D sprite usage in C++.
- All code I have written is in Main.cpp.

References

- Adapted from a top-down 2D Zelda style game provided by lecturer Dr Sud Sudirman. - Levels designed by Paul Browne.
- Sprites taken from gsarchives.net.